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World Building
Mercenaries, Spies and Private Eyes
This is contemporary role playing at its best. The name says it all: the adventurers are flinty mercenaries, suave spies, and gumshoe detectives. The system is easy to handle and complete, with nearly 100 skills for character development, an extensive weapons list, and a detailed section about how to run mystery and crime scenarios.
(http://www.flyingbuffalo.com/mercen.htm)
National Security Decision-Making Game
The NSDM Game recreates real-world international crises of the present or immediate future. Ideas for scenarios are taken from current headlines and developing trends. Players take the parts of national leaders, dignitaries, ambassadors, military leaders, and political groups and are given the opportunity to try and solve all the world's problems. Played only at gaming conventions.
(http://www.nsdmg.org/)
PCCS Unofficial Support Page
House rules, new weapons, and links for Leading Edge Games' "Phoenix Command".
(http://www.phoenixcommand.com/)
Spookshow
There are ghosts. Some of these ghosts have learned to take on mortal guise again, for short periods of time. They walk the earth once more, pretending to be human. They even have jobs. They crave adventure, excitement, intrigue, and they've found the perfect career...espionage.
(http://www.clockworksgames.com/spookshow.html)
The Regent's Park Literary Society
Articles for Top Secret S.I. and the James Bond RPG.
(http://shakti.trincoll.edu/~rlai/index.html)
Web-Grognards: Commando
Variant combat and character-generation rules for SPI's roleplaying game set in World War II.
(http://grognard.com/variants/commando.pdf)
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